Aerial Recharge
Trap Continuous

Aerial Recharge

  • Archetype:
  • Mecha Phantom Beast

  • View:
  • 3721




Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 52

Aerial Recharge — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 47.3 · Deck: 51.6 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Aerial Recharge converts a set Continuous Trap into one free Level 3 WIND Machine token per turn, and it can recycle itself or a token at End Phase, which gives it steady body generation rather than one-shot value. The score stays mid-range because the card has no opponent interaction, it must be set before it works, and the token is only useful inside the Mecha Phantom Beast shell. The view count of 3666 and the 0 ATK/DEF were not used to raise the score.

Axis scores

Axis Score Evidence
Accessibility 50 Set-then-live Continuous Trap in 20 of 20 sampled decks at about 1.7 copies, with no searcher route in the evidence, so access is real but not guaranteed (verified, observed).
Combo & Conversion 55 Text gives one free token per turn, but there are no recorded boards to confirm how far it converts, so this is text-only inference (inferred).
Resource Economy 60 Repeated free token summons add a body without spending a card, and the optional send-to-GY refuel is a self-recycle, giving steady rather than card-advantage value (verified, inferred).
Effect & Interaction 10 The card has no negation, removal or hand-trap reach, so it provides almost no opponent interaction (verified).
Material Utility 30 The card itself is a Trap and cannot be material; its value is the Level 3 WIND Machine token it creates for tribute and material, which is clean (verified, inferred).
Resilience & Flexibility 45 The effect is once per turn and the card can sit on the field across turns, but it is exposed to generic backrow destruction and has no redundancy (inferred).
Deck-Building Efficiency 50 A single trap slot at about 1.7 copies with no garnets or locks, but it only works in Mecha Phantom Beast builds, which is a mild restriction (observed, inferred).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 47.3, Deck ≈ 51.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One free Level 3 WIND Machine token each turn with no card cost
  • Optional End Phase send-to-GY lets the card recycle itself
  • Core Mecha Phantom Beast support: 14 of 20 sampled decks run it, with 100% co-occurrence with core partners
  • Single trap slot at low copy counts (average 1.7)

Weaknesses

  • No direct interaction, negation or removal
  • Must be set before it works, which slows it down
  • Value depends on the Mecha Phantom Beast shell; generic utility is limited
  • Continuous Trap exposed to generic backrow destruction
  • The card body itself has no material value

Counters / choke points

  • Generic backrow destruction or control of the Continuous Trap zone
  • Opponent plays that punish a field-based token engine (inferred, no specific cards in evidence)

Best use

Extender / token generator. Decks: Mecha Phantom Beast. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once-per-turn Special Summon of a Level 3 WIND Machine Mecha Phantom Beast Token, and End Phase tribute or send-to-GY option; Appears in 20 of 20 sampled decks, average 1.7 copies (distribution 1:10, 2:6, 3:4); 14 of 20 decks are Mecha Phantom Beast; top partners co-occur in 80-100% of decks; Card is a Trap, so it cannot itself be material
  • Observed: Deck-sample frequency and co-occurrence with core Mecha Phantom Beast monsters; Copy distribution across decks
  • Inferred: Extender role: free token each turn adds a body without card cost; Set-then-live timing makes it slower than a summoned card; Generic backrow destruction is the main threat to the card on the field
  • Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from a 20-deck sample only Sample is Mecha Phantom Beast-heavy, so cross-archetype generic value cannot be confirmed No dated metagame sample; meta power left null











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