Trap
ContinuousAerial Recharge
Archetype:
Mecha Phantom Beast
View:
3721
Once per turn: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). During each player's End Phase, Tribute 1 Token or "Mecha Phantom Beast" monster, or send this card to the Graveyard.
Aerial Recharge — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 47.3 · Deck: 51.6 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Aerial Recharge converts a set Continuous Trap into one free Level 3 WIND Machine token per turn, and it can recycle itself or a token at End Phase, which gives it steady body generation rather than one-shot value. The score stays mid-range because the card has no opponent interaction, it must be set before it works, and the token is only useful inside the Mecha Phantom Beast shell. The view count of 3666 and the 0 ATK/DEF were not used to raise the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Set-then-live Continuous Trap in 20 of 20 sampled decks at about 1.7 copies, with no searcher route in the evidence, so access is real but not guaranteed (verified, observed). |
| Combo & Conversion | 55 | Text gives one free token per turn, but there are no recorded boards to confirm how far it converts, so this is text-only inference (inferred). |
| Resource Economy | 60 | Repeated free token summons add a body without spending a card, and the optional send-to-GY refuel is a self-recycle, giving steady rather than card-advantage value (verified, inferred). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap reach, so it provides almost no opponent interaction (verified). |
| Material Utility | 30 | The card itself is a Trap and cannot be material; its value is the Level 3 WIND Machine token it creates for tribute and material, which is clean (verified, inferred). |
| Resilience & Flexibility | 45 | The effect is once per turn and the card can sit on the field across turns, but it is exposed to generic backrow destruction and has no redundancy (inferred). |
| Deck-Building Efficiency | 50 | A single trap slot at about 1.7 copies with no garnets or locks, but it only works in Mecha Phantom Beast builds, which is a mild restriction (observed, inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 47.3, Deck ≈ 51.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- One free Level 3 WIND Machine token each turn with no card cost
- Optional End Phase send-to-GY lets the card recycle itself
- Core Mecha Phantom Beast support: 14 of 20 sampled decks run it, with 100% co-occurrence with core partners
- Single trap slot at low copy counts (average 1.7)
Weaknesses
- No direct interaction, negation or removal
- Must be set before it works, which slows it down
- Value depends on the Mecha Phantom Beast shell; generic utility is limited
- Continuous Trap exposed to generic backrow destruction
- The card body itself has no material value
Counters / choke points
- Generic backrow destruction or control of the Continuous Trap zone
- Opponent plays that punish a field-based token engine (inferred, no specific cards in evidence)
Best use
Extender / token generator. Decks: Mecha Phantom Beast. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: once-per-turn Special Summon of a Level 3 WIND Machine Mecha Phantom Beast Token, and End Phase tribute or send-to-GY option; Appears in 20 of 20 sampled decks, average 1.7 copies (distribution 1:10, 2:6, 3:4); 14 of 20 decks are Mecha Phantom Beast; top partners co-occur in 80-100% of decks; Card is a Trap, so it cannot itself be material
- Observed: Deck-sample frequency and co-occurrence with core Mecha Phantom Beast monsters; Copy distribution across decks
- Inferred: Extender role: free token each turn adds a body without card cost; Set-then-live timing makes it slower than a summoned card; Generic backrow destruction is the main threat to the card on the field
- Data gaps: No combos supplied; combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); archetype inclusion inferred from a 20-deck sample only Sample is Mecha Phantom Beast-heavy, so cross-archetype generic value cannot be confirmed No dated metagame sample; meta power left null






